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1. Congratulations Illionois Legislators, You're ******ed - in Out of Pod Experience [original thread]
well you have to remember due to how important school budgets are here in the US, odds are all the science books still list Pluto as a planet.
- by Lady Fallon - at 2009.03.09 04:36:00
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2. The NO-Instas Syndicate Challenge - in EVE General Discussion [original thread]
instas cant go without the gate camp going, gate camps caused the need for isntas and instas caused the need for more gate camps for the over paranoid 0.0 corps.
- by Lady Fallon - at 2006.09.07 03:41:00
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3. If you had to Compare EvE's Races to Earths People? - in EVE General Discussion [original thread]
Caldari government is definatly like here in the US though, its controled by Corperations!
- by Lady Fallon - at 2006.07.08 14:03:00
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4. Warp scrambling vs acceleration gate - in EVE General Discussion [original thread]
Stargates are a man made wormhole that is allways open and allways locked onto its counterpart in another solar system. however lore indicates sometimes this lockon drifts as one could infer from the perelles incident in the chronicles. basicly ...
- by Lady Fallon - at 2006.06.26 13:28:00
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5. Ships and crew sizes - in EVE Fiction [original thread]
Originally by: Pac SubCom There are no crews. And this is canon. Ever used a repper? This green or yellow fog around your ships, these are nanorobots. They are able to repair any kind of damage to your ship. Even the most complicated inn...
- by Lady Fallon - at 2006.06.26 00:27:00
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6. How about a Dump Truck - in Player Features and Ideas Discussion [original thread]
just because macros would use it doesnt mean the idea should be dismissed. i hate that ****, oh noes a macro might be able to use this time to scrap an idea.
- by Lady Fallon - at 2006.06.19 23:32:00
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7. Do Battlecruisers have... - in Ships and Modules [original thread]
well if the two pilots have equal pvp experience in their respective ships and equal skills for the said ships and weapons systems id say the BC has a logical advantage over the HAC due to more slots, grid, HP, cpu, and capicator. and of course th...
- by Lady Fallon - at 2006.06.19 20:31:00
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8. How to deal with gate snipers? - in Ships and Modules [original thread]
meh snipers are all pansies too wuss to be real gate campers or pirates. do your best to deny them the kill, cloaking, T2 haulers, covert ops and dropping a bunch of battleships on top of them via warp to gang member.
- by Lady Fallon - at 2006.06.18 23:04:00
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9. A very simple scrambler/WCS fix idea - in Player Features and Ideas Discussion [original thread]
WCS nerfs can only be allowed to happen under one provision, all hauler ships get +1 warp power per level of industrial.
- by Lady Fallon - at 2006.06.18 22:57:00
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10. Abandoned ships - in Player Features and Ideas Discussion [original thread]
wonder what would happen if someone set the destruct and then the ship got carrier scooped, would the carrier explode?(it should if they dont currently, cause the timing to pull such a thing off would be amazing)
- by Lady Fallon - at 2006.05.25 13:49:00
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11. Make Afterburners sound like they exist!! - in EVE General Discussion [original thread]
with the exception of Firefly all scifi has had sound in space.
- by Lady Fallon - at 2006.05.25 13:46:00
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12. Eve is a Ripoff - in EVE General Discussion [original thread]
a capitol ship is usually a class of ship that is capable of large power projection and command and control of the fleet. in the US Navy a ship such as the Enterprise or Nimitz class carriers serve this roll. however due to how things work in EVE...
- by Lady Fallon - at 2006.05.24 18:50:00
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13. Abandoned ships - in Player Features and Ideas Discussion [original thread]
add space tow trucks, put them under industrials.
- by Lady Fallon - at 2006.05.24 18:26:00
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14. Eve is a Ripoff - in EVE General Discussion [original thread]
warp drive is the most common term used for FTL transit due to its entry into pop culture via startrek. as such most scifi will use a warp drive, or a Hyperdrive as the terms are known to those who arent even deeply into scifi. pretty much anyone...
- by Lady Fallon - at 2006.05.24 15:28:00
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15. Advanced industrial ship proposal (different to freighter thread focus - in Player Features and Ideas Discussion [original thread]
Moble Refineries are needed, afterall we do have a skill book for it. and mining corps too small for a POS but big enough to not want to be restricted to a station would do greatly from this.
- by Lady Fallon - at 2006.05.24 14:48:00
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16. Ships and crew sizes - in EVE Fiction [original thread]
well based on the lore, stargates are allways on and ships just fly through(unless there is some form of control tower at each end) even then they pods could even dock with the nearest stargate and then the crew is transported by concord or whoeve...
- by Lady Fallon - at 2006.05.24 14:44:00
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17. Ravens, ravens everywhere... - in Ships and Modules [original thread]
but is tech 2 really the right way to measure skills needed for a ship? seems that tech 1 is a better and more accurate method.
- by Lady Fallon - at 2006.05.24 01:00:00
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18. which cruiser is best? - in Ships and Modules [original thread]
Caracal is a nice boat if you are caldari and like to fight at long range.
- by Lady Fallon - at 2006.05.18 01:28:00
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19. Defense in eve, Just imagine. . . - in EVE General Discussion [original thread]
extending shields and target diversion would be great additions, Target Diversion would be a module that escorts could mount and they would run it on say an Industrial, any locks on that indy would automaticly get reaimed at the escorts. only way ...
- by Lady Fallon - at 2006.05.16 16:04:00
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20. Boarding Parties - in Player Features and Ideas Discussion [original thread]
however the person being boarded should be able to have a "Trapped Ship" module that when the invader slides his pod in the ship disables all eject systems and starts an autodestruct that will kill the pod as well.(think startrek 3 where kirk set ...
- by Lady Fallon - at 2006.05.16 13:47:00
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